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Problem statement

One of the most complicated problems deaf and non verbal people face is communicating with others without disabilities. There is a huge communication barrier.

This was one of the problem statements provided by Chethan KVS. Check it out here

My Role

Research, information architecture, wireframing, UI design, prototyping.

Duration

5 weeks - oct' 2022- nov' 2022

Assumptions

  • My target audience knows at least one other language to read and write other than knowing sign language.
  • This app is currently catered only in India.

Target Audience

  • people who are non verbal
  • people who are deaf
  • people who are both deaf and non verbal
  • people who temporarily lost ability to speak/hear.
  • A person who is in association with someone who is deaf or non verbal and doesn’t know ASL

Research

I used secondary research based on blogs and articles. I further went through comments on a few apps that serve the same purpose, noticing what people are frustrated with, what doesn't work for them, and what works for them.

Competitive Analysis

To build a successful app, I had to look into what other applications were offering and what areas they were missing. To do this, I did a competitive analysis to map out what essential features and then identified which of these features Bridge could use to give it an edge over competitors.

Pain Points

  • There is no universal sign language. Just like different languages are spoken in different regions, so are the sign languages.  
  • There is a lack of knowledge of sign languages among the general public. Only the deaf, the non verbal, and those directly connected to them, such as their family or friends, are often aware of it.
  • They can't make phone calls, so they will have to rely on someone nearby for assistance at all times. If they receive a telephone call while no one is present, they feel helpless.
  • It is always difficult to maintain effective communication between the two parties.
  • Most of the existing apps are not intuitive or provide a good experience to the deaf and non verbal individuals.
how might we question one
how might we question two
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How might we question four

User Persona

Scenarios

  • A deaf or mute person communicating with a non-disabled person would rely on lipreading and the facial expressions of the non-disabled person. Although sign language would be effective, the majority of the general public doesn't know it unless they are in close contact with someone who is also deaf and mute. Therefore, there is a huge communication barrier.
  • If they are travelling to a new city where they don't know the local language, a deaf or mute person can't understand what the other person is saying via lip reading. 
  • A deaf person who knows ASL (American Sign Language) and is trying to communicate with another person of the same disability but knows BSL (British Sign Language).
  • On receiving a call, a deaf person will not be able to hear, and a mute person will not be able to speak back. Both deaf and mute people would not be able to do either, rendering communication over a phone call impossible.

Design solutions

Behind the scenes

Communicating In-person

Let's consider an example to better understand the problem and how this app could help.
Say a deaf and mute person needs to speak to someone in public. How would they communicate when the other person doesn't understand sign language? these are their possible options but not a good solution:

· They can use any messaging app but they're talking to a stranger and wouldn't have any information about the other person.

· They could write text on the notes app and show it to the other person, but then the other person would have to take their phone in hand and type back the response. So, this is not an effective method.

Here's my take on this problem:

  • The app has a message-like interface where both parties can communicate. 
  • It has both text-to-speech and speech-to-text features.
  • A common review in most of the above mentioned apps was that they preferred bigger font size. So, while I have made the message font bigger than the typical size for messages, I have also provided an enlarge icon for each message by which the window dynamically resizes to view the entire message.
  • A prominent, clear conversation button is provided to start a new conversation with someone.

    I aimed to have all these options available to a user with a single tap to make it as user-friendly as possible without having the user think about anything.

    I could have clubbed it with the plus icon in the text area, but it seemed unnecessary as the clear conversation would not be used as prominently as the quick suggestions, and it would require extra steps to do both options.

    I could have provided it as just an icon and other options below, but a user may accidentally click on it while trying to type or using a mic.

    So I decided to provide it on top, which will prevent it from being accidentally clicked while at the same time being prominent enough for a user to see.

How the speak interface works with text and speech

Enlarging message font size and clearing convo

  • When using speech assistance to read text out loud to the other person, the deaf person would not realize when the speech ended.

    So as it is being read aloud, the words will also be highlighted accordingly, giving them an indication of what they're hearing.

    The phone also vibrates at the end to indicate the message is read completely.
  • You may have wondered why a communication app would require location access earlier; let me explain.

    With the help of AI and location tracking, it can suggest sentences that you might use to communicate based on your current GPS.
    For example, if you were at a hospital, it could suggest quick sentences related to it, so you don't have to type them yourself.
    To get these suggestions, all a user has to do is click on the plus icon in the text box.

Message read out-loud

location and smart AI suggestions

Phone calls

From my research, I found that the solution is using RTT (Real Time Texting), which is being used in the United States but not available in India, which is my target demographic.

So let me first walk you through how RTT works on mobile devices in the US.

When you call someone, it shows you the RTT button along with the speaker, mute, hold, etc. When you click on RTT, it opens up a message-like interface, and you can text here.

The nifty part here is that with RTT, there is no need to press a "send" key as there generally is for SMS, chat, or other types of texting. A recipient can read a message while the sender types it. However, the flaw here is that the other person must also be texting back. The other person would only receive a text response, not a voice response, so it's still not ideal, and it's also not available in India.

How did I decide to solve it? While my initial idea was to include a similar text feature to respond, it still wouldn't provide a quick response. Having real-time texting without the send button would be better, like in RTT. So I implemented the best of both worlds, and here's how phone calls would work on this app:

How the app can to used to communicate over phone call

  • To provide privacy, the app will mute the recipient's voice so it is not heard out loud to others if the user is deaf.
  • It converts the speech from the other end of the phone into text for deaf user to read.
  • Text is sent as it is typed to reduce delay in communication between both parties. 
  • As the conversation goes on, suggestive texts are provided at the bottom of the screen. The suggestive texts are adaptive according to the response from the other end.

saved texts and create custom ones

Although there is an option for text-to-speech, the problem remains that there would be a delay in communicating since it takes some time to write down the message first.

So I  created some quick sentences based on different categories.

  • To provide quick access to this screen, the navigation bar is present in the message window. Instead of having to go back home and then go to the saved sentences screen, a single tap on the navigation bar from the message would help them get there quicker.
  • It has the speaker option to let the app read it out loud.
  • If the user wants to carry on a conversation with any sentence, that option is also available. All they have to do is click on the "Use in Conversation" button, and this will take the user to the message window with their selected message, which is going to be employed, allowing the other person to respond.

Using quick sentences to enable faster communication

Creating custom sentences that user frequently uses

Learnings and takeaway

  • This project was a doorway that made me work for the betterment of accessibility through design. This project helped me look at accessibility at a microscopic scale rather than the high-level overview as always.
  • After being clueless, I got my start at a cafe where the staff turned into my focus group. I also realised the power of focus groups and secondary research for getting started with design in a much more refined and elegant way.
  • I realised how difficult life is for people with disabilities, and how much effort it takes for them to perform communication tasks that most of us take for granted.
    This also gave me a way to become much more detailed and user-oriented while designing an application.
  • I have also realised that there are many more aspects of everyday life that the differently abled struggle with. I would like to extrapolate and refine my skills acquired from this project and apply them to making accessibility better with design.
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Chessify Club

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Problem statement

How might we design a web-based chess coaching platform that is intuitive, engaging, and provides a seamless user experience for users of all ages.

Context

Chessify club is an online platform that teaches chess to students from all around the world. Founded by Ritu Toshniwal, the platform has been growing rapidly and is in need of automation to keep up with the demand.

The current website only provides information and accepts registrations, but the plan is to transform it into a web app that streamlines and automates various processes.

As the designer on this project, my goal is to create a user-friendly and efficient web app that helps Chessify club manage its growing student base and ensure a smooth learning experience for all.

Overview

As part of my UX case study, I conducted research and generated ideas to inform the creation of an information architecture. My goal was to design a clear and efficient navigation structure that would allow users to easily find and access the information they need, while also considering the overall aesthetics and branding of the product. Through this process, I created a seamless and enjoyable user experience that would encourage user engagement and loyalty.

My Role

Information architecture, wireframing, UI design, prototyping.

Duration

6 weeks - Jul 2022 - Aug 2022

Target Audience

  • Students
  • Trainers
  • Admin
user personas

Pain points

Based on my interview with Ritu, where we discussed their current work processes and flow, I have compiled the following insights into their working and friction points.

  • It is difficult to create a batch for coaching because students request different timings, and a certain number of students is required to teach each coaching level.
  • Trainers must manually update a Google Sheet each time they take a class in order to maintain accurate records.
  • The trainer's salary for each month must be manually calculated based on the number of classes they have taught, considering the trainer's expertise, the time zone of the students they teach, and the coaching level. Therefore, the salary for each trainer may vary.
  • Study materials and books must be distributed to students based on their coaching level. Still, sometimes there are mix-ups which result in some students not receiving the correct materials or receiving materials for a different level.
  • Certificates must be mailed individually to each student once they have completed a level.
  • Record has to be checked and students must be reminded to pay their fees at the end of each month each time.

User flows

To address the points of friction and improve the overall user experience, I have created new user flows for each of my target audiences by combining their previous flow with additional actions. These new user flows aim to streamline the process and eliminate any friction points.

For students

    For trainers and admin

    Information Architecture

    I created an information architecture that provided a comprehensive overview of the UX case study. This involved organizing and structuring the content and functionality of the product to service logically and intuitively, considering the needs and goals of the target users.

    Below are the images describing the app's structure for students, Trainers, and the admin, respectively.

    Final Design

    After careful planning and refining the design through multiple drafts, I have arrived at the final version of the web app design. While keeping the structure and organization of the content similar, each persona will have a different flow and UI with information relevant to their specific needs.
    Let's walk through the flow for each persona, starting with the design for students' login, followed by UI for admin and then trainers.

    For students

    The web app provides a streamlined interface for students to access all necessary resources. It features six primary tabs: Home Screen, Dashboard, My Schedule, Study Materials, Library, and Payments.

    The Home page will serve as the students' main entry point. It will provide important information and updates, such as announcements from trainers or admins, as well as the results of weekly tournaments.

    This screen will also include information about the student's primary trainer, as well as information about other trainers who may fill in as substitutes if the primary trainer is unavailable. This will help students become familiar with all the trainers and feel more comfortable if their regular trainer is unavailable.

    Overall, the Home Screen will provide students with a central location to access important information and stay up-to-date with happenings within the app.



    The dashboard  is a personalized page that displays relevant information for the student, such as their current curriculum, test scores, upcoming assignments or exams, access to their certificate, and the classes they have completed so far.

    It also features badges that can be awarded to students when they master a new tactic or skill, which can serve as a source of validation and accomplishment for the student.



    The My Schedule tab will provide students with a clear and organized view of their class schedule.

    It will include information about the topics they will be learning in each class, as well as the instructor/trainer assigned to lead the class.

    If a substitute instructor is assigned, this will be highlighted in the schedule.

    The tab will also display any assignments given by the instructor and provide reminders about upcoming tests.

    In addition, students can view a record of past classes and tests they have taken. This tab will give students a structured and organized approach to their sessions, rather than relying on last-minute updates in a WhatsApp group.



    The Study Materials tab will offer students access to various valuable resources for their coursework, including notes and other materials specific to their coaching level.

    These notes will be available in both a read-only and editable PDF format, allowing students to review the information or take their own notes digitally.
    This feature promotes sustainability by reducing the use and waste of paper, enabling students to practice and make notes online.

    This will not only help avoid mix-ups of study materials with students but will also help them keep their materials organized.



    The Library tab will give students access to a collection of recommended open-source books they can choose to read at their own discretion.

    The admin will upload the books which will be available for students to access and read online or download.

    This tab is a convenient resource for students to use during their training and can help broaden their knowledge.



    The Payments tab will provide students with a convenient way to view and manage their payments and fees.

    It will display a breakdown of their payments based on the type and number of classes they have attended and their coaching level.

    Furthermore, the currency and amount of the fees will be automatically adjusted based on the country selected by the user. In addition, this tab will offer a payment history feature, allowing students to review past payments made in previous months and stay organized.

    This eliminates the admin having to manually remind the students to pay their fees.

    For Admin

    The home page for the admin persona of the web app includes the following functionality:

    • Posting news or updates:
      The admin has the ability to create and share news or updates with a specific batch, trainers, or everyone.
    • Viewing and assigning demo sessions:
      The admin can view a list of requests for demo sessions and assign trainers to lead the sessions.

    Overall, the structure of the web app remains the same for all personas, with the additional features described above being specific to the admin.



    The dashboard for the admin of a coaching platform includes the following information:
    1. Graph of total revenue
    2. The age group of students
    3. Information about students from different countries
    4. Class insights, including coaching level, trainer, and number of classes completed for each batch or personal class
    5. Percentage of new student sign-ups and student retention to the next level
    6. The total number of students, trainers, batches, and personal classes.

    This information is designed to provide the admin with a comprehensive overview of the performance and operations of the coaching platform, including financial data, student demographics, and class details.



    The database tab allows the admin to view and manage the records of all students and trainers on the app.

    The database is organized by batch and includes an option to search for any specific name.

    The tab also displays a summary of students who have signed up for specific batch timings during registration and allows the admin to easily assign a trainer to the batch.

    This functionality streamlines the process of creating and managing batches, eliminating the need for the admin to perform extra steps.



    The study materials  section on the admin allows the admin to upload resources such as PDFs or other materials to the app, which are then accessible to students and trainers.

    The materials are organized according to coaching level so that students only see the resources relevant to their current level of coaching.

    The admin can specify which resources are available to students and which are known to trainers when uploading the materials.

    This feature streamlines the process of distributing resources to students and trainers, eliminating the need to send materials individually or risk confusion with mixed-up resources.



    The payment section for the admin includes two main sections:
    1. Payments received from students.
    2. Salary payments to trainers.

    The student payment section includes the list of students, organized by their level of coaching, with the total fees they must pay at the end of the month and their current payment status.

    There is also a feature that allows the admin to send email reminders to students who still need to pay with a single click.

    This saves time and effort in keeping track of individual payment status and sending individual reminders.



    The trainer payment section summarizes the salary that must be paid to each trainer at the end of the month.

    The admin can also view a breakdown of each trainer's salary, including details on their classes and other factors considered in salary calculation.

    This saves admin an incredible amount of time now that they don't have to calculate the salary for each trainer individually at the end of each month.

    For Trainer

    The home page for trainers is similar to that of the admin but with a few key differences.

    While the admin can access demo request information, the trainer's home page displays information about their own profile and the classes they are teaching.

    This allows trainers to easily access and manage their own data and schedules while still having access to other features and resources available on the home page.



    The trainer dashboard provides a range of information and resources to help trainers manage their work and support their students.

    This includes salary insights, which can vary from month to month, as well as information about the age group of their students, which can help trainers tailor their teaching to the needs and abilities of their students.

    The dashboard also displays details about classes assigned to them and any classes they rescheduled or substituted in the past.

    Additionally, the trainer dashboard includes reminders about the trainer's upcoming classes and test results for their students, allowing trainers to stay up-to-date on their students' progress and achievements.



    The schedule screen for trainers is similar to that of students but with a few additional features and options.
    Trainers can view their schedule for each batch or personal class they are assigned and can add or edit the topic for each class.

    This allows trainers to communicate the focus and content of their classes to their students and helps students understand what they will be learning in any given class.

    Trainers also have the option to reschedule or request a substitution for classes in the event that they are unable to teach, and students will be notified accordingly. This helps ensure that students can access consistent, high-quality instruction, even if their regular trainer is unavailable.



    Trainers also have the option to reschedule or request a substitution for classes in the event that they are unable to teach, and students will be notified accordingly.

    reschedule class ui screen
    substitute class UI screen



    The batches section for trainers is similar to the database section for admin but with a few key differences.

    While the admin has access to information about all students and trainers, the trainer's database page is specifically designed to provide them with relevant information about the students they teach.

    This allows trainers to easily access and review information about their own students while still being able to access other features and resources available on the database page.

    This helps trainers stay organized and informed about their students.



    The study materials and resources section for trainers provides access to a wide range of resources to help trainers teach effectively and stay organized.

    This includes materials and resources across all levels and any additional resources uploaded by the admin.

    This allows trainers to access various resources to support their teaching, including lesson plans, teaching aids, and other materials to help them deliver engaging and effective instruction.



    The salary section for trainers provides detailed information about how their salary is calculated based on various factors, as shown below.

    This information is automatically generated based on data stored in the system, eliminating the need for trainers to manually update classes they teach in a separate tool like a Google Sheet.

    The salary breakdown helps trainers better understand how their salary is calculated and provides transparency about their earnings while also helping the admin stay informed about trainer salaries.

    This can help foster trust and cooperation between trainers and the admin, making it easier for both parties to manage salary information without additional effort.

    Learnings and takeaway

    • I learned to be more efficient in designing by learning to create organized component sets and experimenting with the auto layout in Figma.
    • Being the sole designer on the entire project, my responsibility to make all the major design decisions myself felt overwhelming at first, but by the end of it, I could see myself becoming more self-reliant and confident in my abilities.
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    The Challenge

    Improving the user experience of Netflix mobile app.

    Context

    This is my first case study where my main goal was to learn the UX methodologies and practices to design a product. This case study is not exhaustive since I do not have complete access to all the user data that affected their present design. In order to improve my educational experience and push myself to reinvent it, I performed this case study.

    Why Netflix?

    With the pandemic struck and everyone was forced to be at home, people started learning new skills, and I started exploring UI/UX design.
    I would also spend a lot of my time watching something on OTT platforms, as did others. Netflix is my preferred choice of platform for watching a show. When I was wondering about an idea for my case study, I decided to redesign Netflix and t look at it through the lens of a UX designer and make the user experience even better as I believed it could have more/better features.

    My Role

    Research, information architecture, wireframing, UI design, prototyping.

    Duration

    4 weeks - july 2020

    Project Overview

    I followed the design thinking methodology, and to give an overview of this project, here's the outline of the process I followed.
    I initially conducted a survey of about 9 people for my user research. I also did a competitive analysis with other OTT apps. Based on the information I gathered, I created user personas and derived the problem statements and patterns. Then, I proceeded to make information architecture, leading to better structure and organization of the information. After this, I worked on the wireframes and visual design, which went through some iterations and finally prototyping.

    Insights

    My research started with me exploring other streaming apps to understand how they've used and implemented certain features.

    Next, I did the same with Netflix, thinking of what else I could do to make it seamless. Understanding an app's flow is necessary before redesigning it. At this point, I had a vague idea about stuff I wanted to incorporate, but first and most importantly, I needed to understand how the users felt about it. So I conducted a user survey with a series of questions to note things they don't like and see if my ideas would land. Here are the pain points and user behavior I noted:

    • Too many choices to pick from:
      It provides overwhelming options of shows for users to choose from; many of them seem confused when deciding what to watch or have trouble picking one. As a result, they end up losing interest in it.
    • The urge to find out more about a cast member after watching a show:
      I found this to be a typical pattern among everyone I spoke to. Most of them would instantly google to know about the cast or more info about them after watching a show/movie.
    • Not being able to choose video quality while streaming : 
      People like to have independence in choosing their video quality, but they find no option to adjust the quality.
    • unexploited referral program:
      Very few people have used the referral link, yet they said they are more likely to recommend it to others if they get some incentives in return.
    • Less frequent use of download feature and redundancy of my list:
      With the rise of the fast internet, people stream content online rather than downloading it. And people would download a show or a movie in advance just when they're traveling or going to a place with low internet connectivity.
      My list option is redundant on the home page as well.

    Ideation

    This is the part where I made wireframes. Now that I knew what to include in what frame, I just had to implement my ideas on the existing app design. So I made initial rough wireframes before getting into the software.

    wireframes

    Visual Design

    1. dilemma on deciding what to watch.

    This is based on Hick's law which says that "the more choices you present your users with, the longer it will take them to reach a decision." 

    So I decided to come up with a new feature to solve this problem. So let me give you an example first, if your friend suggests you a tv show/movie, you're more likely to watch it because your friend knows your preferences and thinks you might like it, and it's usually just a single show that they recommend so you're not confused about it either. So let's bring the same concept to the app. 

    In the search option, I have given a button that says, "let us choose a perfect show for you." This feature is going to pick a random movie/show based on your preferences (an AI recommendation system that knows the kind of things you'd like to watch based on your watch history, likes, and dislikes) and display it along with the show's info, so the user doesn't feel confused seeing a lot of options. 

    Instead of choosing from thousands of shows, it will present just a single show based on the category you choose: movies, TV shows, documentaries, etc. It will also tell you why you might like to watch it. However, if you don't like it, you can click "suggest something else" to check out another show.

    The search screen is organized into different categories, genres, etc., so the user can filter out and pick a show.

    *edit - Netflix also now has a feature called "surprise me," which functions the same way! Feels good to know I also had a similar approach much before it was released :D

    2. Why google info?

    How often has it happened to you that you're watching a new show, and you had a crush on the actor and ended up googling about them and stalking them on Instagram?

    To take advantage of this user behavior, I have added a new section called "cast." Here the images of the cast members along with their names are provided instead of just mentioning their names since a user might not really know the actor's real name, so it's not really helpful.

    When a user clicks on any of the cast members, it can provide lists of more shows where the same actor has played some role. Chances are users will also want to watch them because they liked the actor.


    3. Choosing video quality.

    Here’s the thing, Netflix does provide you with the option to change your video quality ( as shown in the screenshot below). Still, no user from my survey was even aware of this because it is nested within settings separately.

    Users like to have the freedom to choose their video quality simultaneously as they’re watching without going through all the extra steps.

    screenshot of netflix showing ability to adjust video quality nested deep in settings

    Hence, It was a no-brainer to add the option of choosing video quality while watching something on the screen, as it is more convenient than going through all those extra hoops.

    It is also a common mental model of video streaming in general, so there's no learning curve needed for this action since it's a familiar action.

    4. Marketing

    This is from a marketing strategy. Customers are attracted to offers. So this provides a perfect opportunity to use it. Netflix urges users to recommend their app to others; it also says in the terms and conditions that they would earn credits for doing so, but no one bothers to read the terms and conditions, and they don’t refer people if they don’t see how it benefits them.

    Netflix could achieve successful referrals if they clearly highlight that users could get incentives every time they refer rather than having it mentioned in terms and conditions instead. So I have changed the content accordingly to draw users' attention, making them more likely to recommend it. 


    5. New icon for my list and downloads.

    Here instead of dedicating a page (icon) completely for download, it is now accessed by secondary navigation. The main icon being, “saved,” will consist of two tabs. One for the watchlist and the other for download. The shows in the watchlist will also be sorted into categories for quicker scanning.

    Learnings and takeaway

    • This is my first-ever case study. While learning about UX design was one thing, this project enabled me to apply the knowledge I gained and explore more in the process.
    • It made me realize that improving the user experience doesn't always mean making big changes; it's also the small actions you need to pay attention to.
    • It was a thrilling experience to come up with ideas to improve the user experience and be able to design those solutions firsthand. In addition, it gave me a confidence boost to dive deeper into the world of UI/UX design and learn more.
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    Problem statement

    designing web applications and kiosk interfaces for Adani's internal supply chain management of weaponry.

    Context

    Adani is a leading conglomerate in India focusing on sectors such as energy, logistics, and defense. Within the defense and aerospace sector, Adani aims to play a key role in helping transform India into a hub for world-class high-tech defense manufacturing, aligned with the government's Make in India initiative.
    As a client of our company, Adani has engaged us to develop software solutions for their internal supply chain management. Specifically, we are tasked with designing web applications and kiosk interfaces that will help Adani streamline and optimize their processes for creating and tracking of weaponry within the organization.

    My Role

    User interview, information architecture, wireframing.

    Duration

    July 2022 - sept' 2022 (phase 1)

    Disclaimer

    Due to confidentiality agreements with my client, I cannot disclose specific details about the project. However, I can provide a general overview of my role and tasks within the project.

    Target Audience

    • CEO
    • Plant head
    • Toolcrib manager
    • Production team and production head
    • PPC head
    • Machine Engineering Team
    • Quality team

    Scope of the project and my part in it

    This was my first project as a new full-time employee at Thoughtclan. I started with understanding the various aspects of Adani's supply chain and the roles and responsibilities of each persona involved from the data we received. Then, as someone with little prior knowledge of supply chain management, I had to work closely with business analysts to better grasp the project's objectives and content.

    One of the highlights of this project was the opportunity to visit Adani's facility in Gwalior, where we were given a tour of the weapons manufacturing process. This firsthand experience gave me a deeper understanding of the flow of the supply chain and the interactions between different personas.

    While in Gwalior, we also conducted user interviews to gain further insights into the tasks and responsibilities of the different personas. We then held meetings with stakeholders to get their feedback on our progress and ensure our work aligned with their expectations.

    Upon returning to Bangalore, I worked on empathy mapping and information architecture based on our collected data. This helped to refine our thinking and assumptions about the project. I then moved on to the ideation and wireframing phase, creating designs for kiosk screens for the production team and a web app for the production head, Toolcrib manager, quality team, PPC team, and scanning devices.

    This project was particularly complex, requiring numerous iterations to meet the stakeholders' expectations. As a result, the project's first phase, including the personas mentioned above, is currently developing.

    Learnings and takeaway

    • Collaboration is vital: Working closely with business analysts and stakeholders and conducting user interviews helped ensure that the project was aligned with the needs and expectations of those using the kiosk screens and web app.
    • Complex projects require a thorough understanding of the end-to-end process: Understanding the various touchpoints and personas involved in the supply chain process was essential in developing effective solutions.
    • Interacting with the users can provide valuable insights: Seeing the process firsthand and interacting with the personas directly can provide a deeper understanding of their needs and challenges, leading to more targeted and effective solutions.
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